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Otaku Bienne • View topic - Killing Floor

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Killing Floor

Nouveautés / Nostalgie

Killing Floor

Postby T Master » Mon Mar 23, 2009 9:19 am

unreal.fr wrote:Le mod d'UT2004 va être porté en jeu commercial par Tripwire (les développeurs de Red Orchestra) sur Steam avec l'aide du concepteur originel.

Le jeu inclura un mode solo, du bullet time, neuf types de monstres, 12 armes, du matériel (outil pour souder les portes, medikits, armures), un système de talents permettant de personnaliser votre personnage, des achievements et un SDK.

Le mode multijoueurs garde l'esprtit du mod, car il se jouera en coopération jusqu'à six joueurs. L'objectif est de résister à des vagues de zombies mutants de plus en plus puissants dans des arènes fermées.


Quelques images ici... on voit que c'est quand meme plus beau qu'avant
http://www.unreal.fr/jeux.php?jeu=185-Killing-Floor

http://www.killingfloorthegame.com/
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Re: Killing Floor

Postby LuXo » Mon Mar 23, 2009 5:18 pm

Oui! :D

Et il y a un SDK direct, j'espère que celui de L4D sort bientôt..
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Re: Killing Floor

Postby Freyer » Thu Mar 26, 2009 6:56 pm

SDK ?????
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Ouai mais c'est un sabre pour biteu
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Re: Killing Floor

Postby LuXo » Fri Mar 27, 2009 12:50 pm

Wiki dit:

"Un kit de développement ou trousse de développement logiciel est un ensemble d'outils permettant aux développeurs de créer des applications de type défini.

Sur Internet, les kits de développement logiciels sont souvent désignés par le sigle anglais SDK pour software development kit.

Ils sont en général fournis avec :

* les langages de programmations propriétaires
* les jeux vidéo (éditeurs de niveau, compilateurs, etc.)

Il existe aussi des kits de développement matériels, utiles ou nécessaires notamment pour le développement d'applications sur les consoles de jeux."
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Re: Killing Floor

Postby T Master » Thu Apr 02, 2009 5:55 pm

ils ont ajouté des images sur http://www.killingfloorthegame.com/
Le "gros" est nettement mieux, on reconnait aussi les maps en version améliorée
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